Tournament headquarters will be located at the main clubhouse.
Mike Boutot/Peter Richardson are the Tournament Directors and Tournament Referees.
A three person dispute resolution panel will be responsible for ensuring the integrity of all games. The members of the panel for each game will be posted at the start of the tourney.
Regular house rules and scoring rules will apply throughout the tournament.
Aliases are discouraged for tournament play. If a player wishes to play in the tournament under an alias, he must make it known to the Tournament Director.
The DipWorld 2006 Team Tournament will be a single round event where teams of seven players vie with one another to produce the best aggregate (team) score.
Negotiations will generally be carried out through E-mail or other electronic forms of communication.
Spring and Fall movements will be approximately one week apart, unless other arrangements have been made between the GM and players of a specific game.
Games will end after the Winter 1910 build, unless a draw is unanimously voted on by all surviving players before 1910, or unless a solo victory is achieved before 1910.
The team scores will the the combined score of the seven individual teammates. The scoring system will be the Standard DipWorld scoring system, which ranks players within a game based on supply center counts, and distributes points according to this ranking. The scoring systems rewards you for staying alive as long as possible and finishing with as many SCs as you can. The scoring system is explained on the "Rules" link on the DipWorld website.
Teams are composed of seven to nine individuals. Seven of the team members must be designated as "players". The team must also designate a "captain" and a "GM". Each of the players on a team will participate in one game of the tournament. Each player will control a different power, and no two team members will play in the same game.
The team captain or his designee may also submit "preliminary" orders to a GM to avoid an "NMR". If the player also submits orders before the season is adjudicated, the player's orders will always override the team-supplied orders. Team members are encouraged to monitor the games of their teammates and to suggest such approaches or strategies that they think would be advantageous. A player is not obligated to follow the advice of his teammates or captain. The team captain may provide a substitute, subject to the approval of the Tournament Director, for a player that has resigned or abandoned a position. The captain should make a concerted effort to locate a substitute that is not involved in any other game within the tournament. The Tournament Director will reject a proposed substitution if, in his sole opinion, there could be a "conflict of interest" caused by the substitution.
A player will be considered to have abandoned his position after two successive (or four total) failures to submit a set of movement orders, in accordance with DipWorld House Rules. Failure to submit retreats does not but builds or disbands DO count as NMRs for the purpose of this rule. A set of orders is considered to have been submitted only when it has been received by the GM at his designated email address. A player that has abandoned his position may only return to the game with the permission of his team captain and the tournament director. In the event that a captain resigns, abandons a playing position, or is disqualified from the tournament, the remaining team members are responsible for designating a new captain in a timely fashion. In the event that a GM resigns, is disqualified from the tournament, or fails to adjudicate his game in a timely manner, the captain is responsible for designating a new GM. The new GM may not manage a game in which he is currently playing.
During this Tournament, it is recognized that there will be a certain amount of cross-gaming and inter-team bargains, which might in the normal way conflict with item I.2 and I.3 the Club Code of Ethics. This type of cross-gaming is allowed provided that cross-gaming activity does not involve any games outside of the tournament. GM's must remain neutral and may not cross-game within the game he is managing,
At the conclusion of the first round, the highest scoring team will be declared the 2006 DipWorld Team Champions and accorded appropriate honors. In the event of a tie score, the following tie-breakers will be used: a) Highest SC count, b) Fewest NMRs, (c) Differential of each player's score over the average for the same power, d) Coin toss.